If everything you build with AI still looks like AI, this is for you. These are the five design skills I recommend everyone start with. Add any of them and your designs instantly look more intentional.
Here is the thing nobody says out loud. AI does not come with taste. It learned design from the entire internet, the beautiful and the boring, so when you ask it to build something it reaches for the safe average. That safe average is why so much AI output looks the same. Same fonts, same layouts, same slightly off vibe.
A design skill fixes that at the source. A skill is a small package of instructions you add to Claude once, and it raises the baseline taste Claude designs from. Instead of guessing, Claude now works from real design rules, real color palettes, and real reference. The prompt you type barely changes. The result changes a lot.
These are the five I would start with. Each one has a job, and I gave each a single word so you remember what it does. Add one and your work looks more intentional right away. Add two and people start asking who designed it.
Professional. This is Anthropic's own official skill, built by the team behind Claude, so it is about as trustworthy as a skill gets. It teaches Claude what a real front end should look like and how it should behave, so the output stops feeling like a rough draft and starts feeling like something you would actually ship. If you install only one thing off this whole list, make it this. It is the best default first step, and everything else stacks nicely on top of it.
anthropics/skills · Anthropic's official skill
Cohesive. This one hands Claude a searchable design database instead of leaving it to guess. Inside are 84 UI styles, 192 color palettes, 74 font pairings, 25 chart types, and 22 stack guidelines, spread across a few tech stacks. So Claude designs from a real reference, and the screens in your project match each other instead of drifting apart. Reach for it when a project has a lot of pages and you want them to feel like one product, not five.
nextlevelbuilder/ui-ux-pro-max-skill
Original. Taste is the flagship of the anti-slop movement, and it is a community favorite (design engineer Emil Kowalski sponsors it). It lets you tune the style with parameters and variants, like an equalizer for design. Slide things up or down until it feels right. That is how your output stops looking like every other AI site and starts looking like yours. Reach for it the second something feels generic and you cannot quite say why.
Leonxlnx/taste-skill
Polished. Impeccable installs a shared design vocabulary, so you can steer Claude with one word instead of a paragraph. Commands like polish, audit, critique, distill, animate, bolder, and quieter. You stop writing long descriptions and start giving quick direction, the way you would talk to a designer who already gets your taste. Reach for it when you can tell something is off but you hate having to explain exactly what.
pbakaus/impeccable
Premium. Emil Kowalski is a well-known design engineer, and his skills add the motion layer: animations, page transitions, and the little micro-interactions you feel more than you notice. That motion is the polish that separates a professional interface from an amateur one. Reach for these last, once your layout is right and you want the whole thing to feel expensive. It is the finishing coat, not the foundation.
emilkowalski/skills
Good news. Adding a skill to Claude is quick, and it works the same way for all five.
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